Slap & Run

Slap & Run

In this addictive game you’re the city’s top slapper, and everybody needs to know! People are calmly strolling down the sidewalk, enjoying their day, and you can’t stand it!

The more people you slap, the bigger the crowd that will try to chase you down. Keep on racking up those slaps while you avoid obstacles and projectiles that will slow you down. You don’t want to know what happens when the mob gets its hands on you...

Game Controls and Instructions for Slap & Run

The controls are simple and addictive: just swipe left and right to move your character. Get close enough to a pedestrian and you’ll give them a big slap upside the face!

Objective: Slap as many passengers as possible and run away without being caught

- Win: The character reaches the end of the race without being stumbled by any obstacles or being caught
- Loss: The character is caught by the other passengers or police that he has slapped or he is stumbled by an obstacle

Who published and developed this game?

The person or company responsible for creating this game is VOODOO.

What genre is associated with this game?

The gameplay of this game represents Casual.

What framework was used for the game’s development?

The framework or platform used to build this game is Javascript.

What tags define the key themes of the game?

The descriptive labels used for this game are 3d, arcade, fighting, running, singleplayer.

Who is the target audience for this game based on age?

This game is recommended for players in the Kids, Teens age category.

Who is this game targeted towards in terms of gender?

This game is specifically for Male.

Is the game mobile-compatible?

Yes, Slap & Run is optimized for mobile play on iOS and Android.

Does the game feature violent or cruel content?

Yes, Slap & Run features mistreatment or harm towards characters.

Is the game designed for kids?

No, Slap & Run is not recommended for younger players.

Is there any blood present in the gameplay?

Yes, Slap & Run features graphic violence or blood.
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